Tuesday, December 7, 2010
Friday, December 3, 2010
Extra Credit
Please let this posting and photograph serve as proof that I, Carlos Nunez, did in fact visit the Oakland Museum of California's Pixar Exhibit during the semester. I wanted to go a few more times, but, unfortunately, ran out of time. I understand that I will not receive extra credit for each ticket, but just wanted to demonstrate my enthusiasm for the show.
Tuesday, November 30, 2010
Tuesday, November 23, 2010
Tuesday, November 16, 2010
Science Fact or Cinematic Fiction
The laws of physics are constantly broken or bent to achieve a more entertaining effect in the visual medium of film. If certain properties were portrayed accurately in a particular scene, then scientific realism would be achieved. Although the scene would be considered realistic, the visual aspect would more than likely fall a little flat. In film, certain laws of physics need to be exaggerated so that the audience will not only clearly see what is occurring, but will also feel what is happening. This caricature is necessary for the audience to “suspend their belief”. They are not merely a person in an audience watching a movie; they are an active participant in the world in which they are observing. The principal of falling, among other rules, is one of the most commonly broken principles. In particular, the length of time in the fall is either exaggerated or abbreviated for the purpose of adding dramatic flare. In the Pixar shirt, Knick Knack, important story elements are revealed during an extremely exaggerated fall time. The animated Japanese series, FLCL, frequently uses not only exaggerated fall times, but also shortens the fall time to aid in storytelling. Characters not only achieve exaggerated fall times, but also seem to hover, as the characters demonstrated in the Gobelins film, Oktapodi.
The Pixar short film, Knick Knack, tells the story of a grumpy toy snowman that lives in a snow globe, perched on a shelf. Outside of his little snow globe world, other miniature, tropical characters live their lives. He sees that they are free, and have no barriers between them and the real world. His mood is soon changed after noticing an attractive and buxom sunbather toy that beckons him to join the group. He then notices that he has no way of escaping his plastic prison. He devises various plans to escape the snow globe, each one less successful than the last. His final plan, however, leaves him and his snow globe placed precariously on a ledge. He, and his snow globe, then proceed to fall. This is where the storytelling comes into play.
The distance from the ledge of the bookshelf to the area where he lands could be estimated to be no more than 4 feet. Although the amounts of clues provided are few in number, and it is difficult to be able to give a more accurate guess, this is merely a conservative estimate. Utilizing the table provided in class to calculate the amount of frames necessary to animate a fall from a particular height, it would be very simple to calculate the scientifically sound answer. It would take the snowman and his snow globe approximately half a second, or 12 frames, for the object to leave the ledge of the shelf and hit the fish bowl. Since Pixar places a huge amount of importance on story, however, the snowman and his globe take a significant amount longer to fall. It takes the snowman 16 seconds from the apex until the landing. That is 32 times the duration than is realistic. The snow globe itself should fall for half a second as well. Instead, it takes a whopping 36 seconds from the apex to the landing point. That is approximately 72 times the duration of realistic time.
Although the fall times are ridiculously exaggerated, it simply works. During the fall, the snowman, who has been searching for a way to escape, finally notices that on the bottom of his globe, there is an emergency escape hatch on the floor. When the globe turns upside down during the fall, he is able to escape. This entire aspect occurs during the fall time. It was completely necessary to exaggerate the fall time so that the snowman could make a discovery and move the story forward. The worst culprit concerning law bending, however, is the snow globe. Again, this was completely necessary.
The snowman lands in a fish tank and believes that his life has improved. Although he is far away from the sunbather, he is now distracted with the inhabitant of the bowl: an attractive mermaid. There is some demonstrated anticipation to help the audience register that the snowman will finally be happy. He starts to walk over to her, then, the payoff arrives. The snow globe falls on top of the snowman, via the emergency exit, and places him back in his original predicament. The setup of the gag and anticipation that was necessary to pull it off needed one thing to be successful. Time. The exaggerated fall time of the snowman and the snow globe ultimately aided in the storytelling, and created a more dynamic narrative. Another example of exaggerated fall time is in the Japanese animated series, FLCL.
FLCL is an anime series that follows a 12 year-old-male named Naota. Naota lives in a quiet Japanese town. He lives with his eccentric father and grandfather. An enormous factory shaped like a steam iron mars the center of their idyllic town. Although the series is relatively difficult to decipher, a space alien that takes the form of a woman joins Naota. Her name is Haruko, and they frequently engage in epic battles with creatures that erupt from various places. Lord Canti, a robot that erupts from Naota’s head, battles these creatures. Canti can be viewed as an alter ego of Naoto, providing strength when Naota is weak. Whereas Naota is introverted and awkward, Canti is heroic. Naota’s traits of being unsure of himself and lacking self-confidence change as the show ends. When the final battle happens, he is shown to be a confident young man who possesses Canti’s bravery. At first, Naota dreaded the transformation into Lord Canti. At the end, he initiated the transformation. It is because of the bizarre guidance of Haruko and the battles that he engages in that he experiences emotional growth. It is during these battles that the laws of physics are bent.
Although epic battles are generously sprinkled throughout the series, there is 1 battle in particular where the principle of falling is bent in either extremes. Characters both have exaggerated and abbreviated fall times. In episode 3, a biomechanical creature erupts from the head of one of Naota’s classmates. Haruko, and then Canti engage the creature. At one point, Haruko is shown hovering above the creature, swinging her guitar (her weapon of choice) numerous times at the creature. All the while, she is neither falling nor rising. She is, in fact, hovering. After the period of hovering, she is seen to be flying through the air.
She is estimated to be about 8-9 feet from the ground. Using the same table to calculate the time and frame count during the fall, we could once again find out how long a realistic would take. The fall from the height that Haruko was at would take approximately ¾ of a second, or 18 frames of animation to fall. She spends 8 seconds alone in the air, swinging her guitar.
As with the snowman above, this period of levitation is used to add visual interest to the story. It was used to show that even though Haruko had a strategic advantage over the creature by having a higher position, her opponent was an unstoppable force. All of the time spent in the air, swinging at the creature, had little to no effect on it. Naota himself also experiences an exaggerated fall time.
Naota, who is right in the middle of the battle, is knocked out and is thrown from the roof of the building where the fight is occurring. Below, at ground level, awaits Canti, who is anticipating joining with Naota. Naota is shown to be at the apex of the fall. While at the apex, however, he is shown to be spinning and not falling. Again, this was used to add spice to the storytelling.
Anticipation is an extremely important part of visual storytelling. It lets the audience see what the character is going to do next. In the case of Naota’s hovering, the creators wanted to show how important the joining of Canti and Naota is. So, instead of letting him fall at a normal speed, we see an exaggerated slow fall speed that makes us anticipate the union of the two characters. Naota needs Canti to defeat the monster. Canti is a powerful character, as can be demonstrated by his speed.
Canti’s moves and falls are all extremely fast. Whether he is slapped away or sticks-and-moves, his actions are lightning-quick. When he is knocked off a building by the creature, he hits the ground at a faster than normal speed. Some could say that this was used to show weight, but it was used to effectively show that he is a powerful force who moves quick and decisively. Even when he falls, he moves in a speedy fashion. Conversely, when another effect is desired, the rule can be bent back the other way. As shown above, when a more whimsical effect is desired, the fall time can be, of course, exaggerated.
Oktapodi, by Gobelins, tells the story of a love struck octopus that goes through great lengths to rescue his love from the clutches of a seafood restaurant. In one scene, the octopuses are seen bouncing off a beach ball and attaining altitude. While in midair, they notice that the film’s villain is awaiting them on the ground. They desperately flap their tentacles. Although it’s very subtle, they seem to hover for a slight amount of time. Again, this is used to let the audience have a small amount of “breathing room” to visually decipher what is occurring, and what will occur next.
Anticipation is merely one of the reasons that visual artists bend and break the physics of falling. Even when broken, there is a sense of believability when executed correctly. The exaggeration is necessary in visual arts, where subtly is either mistaken for a mistake, or won’t be noticed at all. If the audience doesn’t notice certain events, then they definitely can’t “suspend their disbelief”, and lose themselves in the movie.
Tuesday, November 9, 2010
Outline for the Second Term Paper
- Knick Knack-The snowman and his snowglobe fall for an extraordinary amount of time.
- FLCL-Characters either hover or fall faster than what is believable
- Oktapodi-For storytelling purposes, the octopus characters hover.
- The snowman spends an extraordinary amount of time falling
- As long as the snowman takes, the snowglobe, which began its fall simultaneously, takes almost twice as long
- Takkun, the central character, experiences a comical "corkscrew" fall that is extremely slow in descent.
- Transversely, Canti, the "sidekick", commonly has extremely fast fall times. This is used to show speed.
- During the "2-D" animated sequence, the octopus hovers.
- During the chase scene, both of the characters have slightly exaggerated hang times. They successfully prolong their time in the air by flapping their tentacles.
- Although the laws of physics are broken, when done correctly, there is still a sense of believability.
- Sometimes, it is necessary to aid in storytelling.
Wednesday, November 3, 2010
Stop-Motion Character Animation
Tuesday, October 26, 2010
Wednesday, October 20, 2010
The Laws of Physics in an Animation Universe
According to the often-quoted Newton’s 3rd law, for every action, there is an equal and opposite reaction. This law is also referred to as the “Action/Reaction” rule. In the case of the Jackalope, the “action” exerted is the character bouncing onto the ground. Every time he bounces, he is exerting force onto the surface of the ground. The “reaction” in the scenario arises from the ground. The ground exerts force back up into the Jackalope every time he lands and launches, propelling him up and outward. However, this is only part of a realistic jump. An important part of a character jump is the crouch. The crouch is a preparatory action that will aid in attaining a great height on the jump.When a character crouches, they will increase their push height, which will ultimately make their jump height a lot higher. In the Jackalope’s case, his crouch is virtually non-existent. Although he has almost no preparation for the jump, he is still able to attain a relatively high push height, and a jump magnification of 4.
Jackalope Jump:
The gophers in the short follow the same exaggerated rule. They have very little crouching action, but the air that they gain is disproportional. The greatest amount of squash that the gophers obtain is a slightly bent leg. They then launch themselves 1 body height into the air, and 3 body widths to the left and right.
Gopher Jump:
The sheep also follows the same exaggerated physics, but isn’t as severe of a “rule breaker”. As demonstrated, the sheep gives a considerable amount more squash than either the Jackalope of gophers. His torso can be seen tucked into his leg, which is bent. His body is lowered to the ground. Although he should gain some height, it shouldn’t be to the degree that is shown in the movie. He not only has a high apex, but the speed at which he moves is shown to be great, as is demonstrated by the almost constant motion blur. There are other instances, however, where the physics in Boundin’ adhere more closely to those found in the real world.
Although certain physics boundaries are pushed on this film, they are done so for either comic timing or they contribute to the themes or feeling of the story. The creators of the short knew exactly what aspects of the story they wanted the audience to focus on. They animated aspects that should recede and have less weight more realistically. Pixar didn’t want the audience to concentrate on physics that didn’t seem believable. If they exaggerated in the incorrect place, the audience would focus their attention on trying to figure out what was odd about what they just viewed, instead of on the important parts of the story. By having believable physics where necessary, the audience can forget that they are looking at 0’s and 1’s on the screen. The audience will even believe that a mythical Prairie creature can, in fact, give advice a down-on-his-luck sheep.
Wednesday, October 13, 2010
The Laws of Physics in an Animation Universe
I. Introduction - A down-on-his-luck sheep finds sage-like wisdom in a mythical creature.
- a) Action/Reaction exaggeration
- b) Timing and Spacing
- c) Path of action (nature and gravity)
- d) Thesis statement
- a) Jackalope attains high altitude jump, without any kind of squash at the bottom of his fall.
- b) Gophers attain considerably lower altitude than Jackalope, but jump is still relatively high for the small amount of crouch presented.
- c) Sheep has a considerable amount more of squash than either Jackalope or Gophers, but is still disproportionate to the high apex of jump and time spent in the air.
- a) Owl jumps out of his hole. The speed near the bottom of the path upwards contains the principle of stretch, as demonstrated by the characters’ pose having a motion blur.
- b) Although the height of its jump and time spent in the air is exaggerated, the sheep’s jump is made believable by slowing into the apex, then slowing out of it.
- c) The fish swim back and forth in a synchronized dance. They slow in and out of each side as they move from once step to the next.
- a) When the fish fly out of the water, they follow an arc. The fish is moving forward with continual spacing, but gravity is pulling the fish down exponentially.
- b) The Jackalope’s jump, although exaggerated in other aspects, retains believability because it follows an arc.
- c) The gophers, mimicking the Jackalope, jump into the air. Although in extreme perspective, we still see that they are following an arc.
- a) Laws of physics are greatly exaggerated in this short
- b) The actions are solid and are laws are bent to make certain aspects more endearing (realism vs. believability).