Tuesday, October 26, 2010
Wednesday, October 20, 2010
The Laws of Physics in an Animation Universe
According to the often-quoted Newton’s 3rd law, for every action, there is an equal and opposite reaction. This law is also referred to as the “Action/Reaction” rule. In the case of the Jackalope, the “action” exerted is the character bouncing onto the ground. Every time he bounces, he is exerting force onto the surface of the ground. The “reaction” in the scenario arises from the ground. The ground exerts force back up into the Jackalope every time he lands and launches, propelling him up and outward. However, this is only part of a realistic jump. An important part of a character jump is the crouch. The crouch is a preparatory action that will aid in attaining a great height on the jump.When a character crouches, they will increase their push height, which will ultimately make their jump height a lot higher. In the Jackalope’s case, his crouch is virtually non-existent. Although he has almost no preparation for the jump, he is still able to attain a relatively high push height, and a jump magnification of 4.
Jackalope Jump:
The gophers in the short follow the same exaggerated rule. They have very little crouching action, but the air that they gain is disproportional. The greatest amount of squash that the gophers obtain is a slightly bent leg. They then launch themselves 1 body height into the air, and 3 body widths to the left and right.
Gopher Jump:
The sheep also follows the same exaggerated physics, but isn’t as severe of a “rule breaker”. As demonstrated, the sheep gives a considerable amount more squash than either the Jackalope of gophers. His torso can be seen tucked into his leg, which is bent. His body is lowered to the ground. Although he should gain some height, it shouldn’t be to the degree that is shown in the movie. He not only has a high apex, but the speed at which he moves is shown to be great, as is demonstrated by the almost constant motion blur. There are other instances, however, where the physics in Boundin’ adhere more closely to those found in the real world.
Although certain physics boundaries are pushed on this film, they are done so for either comic timing or they contribute to the themes or feeling of the story. The creators of the short knew exactly what aspects of the story they wanted the audience to focus on. They animated aspects that should recede and have less weight more realistically. Pixar didn’t want the audience to concentrate on physics that didn’t seem believable. If they exaggerated in the incorrect place, the audience would focus their attention on trying to figure out what was odd about what they just viewed, instead of on the important parts of the story. By having believable physics where necessary, the audience can forget that they are looking at 0’s and 1’s on the screen. The audience will even believe that a mythical Prairie creature can, in fact, give advice a down-on-his-luck sheep.
Wednesday, October 13, 2010
The Laws of Physics in an Animation Universe
I. Introduction - A down-on-his-luck sheep finds sage-like wisdom in a mythical creature.
- a) Action/Reaction exaggeration
- b) Timing and Spacing
- c) Path of action (nature and gravity)
- d) Thesis statement
- a) Jackalope attains high altitude jump, without any kind of squash at the bottom of his fall.
- b) Gophers attain considerably lower altitude than Jackalope, but jump is still relatively high for the small amount of crouch presented.
- c) Sheep has a considerable amount more of squash than either Jackalope or Gophers, but is still disproportionate to the high apex of jump and time spent in the air.
- a) Owl jumps out of his hole. The speed near the bottom of the path upwards contains the principle of stretch, as demonstrated by the characters’ pose having a motion blur.
- b) Although the height of its jump and time spent in the air is exaggerated, the sheep’s jump is made believable by slowing into the apex, then slowing out of it.
- c) The fish swim back and forth in a synchronized dance. They slow in and out of each side as they move from once step to the next.
- a) When the fish fly out of the water, they follow an arc. The fish is moving forward with continual spacing, but gravity is pulling the fish down exponentially.
- b) The Jackalope’s jump, although exaggerated in other aspects, retains believability because it follows an arc.
- c) The gophers, mimicking the Jackalope, jump into the air. Although in extreme perspective, we still see that they are following an arc.
- a) Laws of physics are greatly exaggerated in this short
- b) The actions are solid and are laws are bent to make certain aspects more endearing (realism vs. believability).